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How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
20:49
Mar, 2020
1.2M
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
02:13:40
Mar, 2020
141.1K
Dead Space Creator Glen Schofield: Extended Interview | Ars Technica
Ars Technica
01:13:14
Jun, 2020
123.1K
Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica
Ars Technica
44:35
Apr, 2020
23.3K
Gamedev Secrets for Small Teams from Creature in the Well Devs (2020)
Ask Gamedev
07:47
Mar, 2020
12.5K
Day in the Life of Astroneer's Technical Designer [2019]
Ask Gamedev
11:33
Nov, 2019
7K
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