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  • How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars TechnicaArs Technica20:49Mar, 20201.2Mbackgroundvideo thumbnail for: How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
  • Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars TechnicaArs Technica02:13:40Mar, 2020141.1Kbackgroundvideo thumbnail for: Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
  • Dead Space Creator Glen Schofield: Extended Interview | Ars TechnicaArs Technica01:13:14Jun, 2020123.1Kbackgroundvideo thumbnail for: Dead Space Creator Glen Schofield: Extended Interview | Ars Technica
  • Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars TechnicaArs Technica44:35Apr, 202023.3Kbackgroundvideo thumbnail for: Homeworld Co-Creator Rob Cunningham: Extended Interview | Ars Technica
  • Gamedev Secrets for Small Teams from Creature in the Well Devs (2020)Ask Gamedev07:47Mar, 202012.5Kbackgroundvideo thumbnail for: Gamedev Secrets for Small Teams from Creature in the Well Devs (2020)
  • Day in the Life of Astroneer's Technical Designer [2019]Ask Gamedev11:33Nov, 20197Kbackgroundvideo thumbnail for: Day in the Life of Astroneer's Technical Designer [2019]
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